It wasn’t bad on a couple of early tasks, as they were pretty simple to redo, it was very frustrating though on a task that had taken me an age to get through only to need to start again. Thus forcing me to restart and do the task all over again. I even had a few tasks that I completed, but didn’t get credit for because the game glitched and my character was still registered as holding the package, with no way to release and no way of moving on. The controls are almost at odds with the tasks you are set and often when I failed a mission I could blame the way it plays and not my own ineptitude. Where Human Fall Flat feels tightly designed, with movement and controls that are built from the ground up to work within that games mechanics and environments, it seems Totally Reliable Delivery Service is the opposite.
#TOTALLY RELIABLE DELIVERY SERVICE HUMAN FALL FLAT SIMULATOR#
Totally Reliable Delivery Service feels like it is going more for a ‘LOL Random’ approach, akin to what you’d see in a Goat Simulator and I admit at points this can be really fun and I will come to that a bit later. The idea is sound for sure, but something seriously doesn’t feel right. All set within a semi open world environment. However this time your role is to make increasingly difficult deliveries from check point to check point.
It is a similar setup to Human Fall Flat. Using this along with the analogue stick to move throughout the world and compete tasks. Then two others for the same on the other arm. One button to left an arm, another to grip. It has pretty much a similar idea, whereby you control a character and independently take charge of its arms. When you see trailers for the game and even first get your hands on it, you’re expecting a game that is simply Human Fall Flat. Well I do, but I know I was likely wrong to have the expectation I did. I also don’t know what I was expecting from it.
I am not sure what the target demographic for Totally Reliable Delivery Service was.